[local-style="P1888210119"] { mix-blend-mode: difference; } [id="P1888210119"].page { min-height: var(--viewport-height); mix-blend-mode: difference; } #scrollUpBtn { display: none; /* Hide the button by default */ position: fixed; /* Fixed/sticky position */ bottom: 20px; /* Place the button at the bottom */ right: 30px; /* Place the button 30px from the right */ z-index: 99; /* Make sure it does not overlap */ border: none; /* Remove borders */ outline: none; /* Remove outline */ background-color: #555; /* Set a background color */ color: white; /* Text color */ cursor: pointer; /* Add a pointer on hover */ padding: 15px; /* Some padding */ border-radius: 10px; /* Rounded corners */ } #scrollUpBtn:hover { background-color: #777; /* Add a darker background on hover */ } [id="P1888210119"] .page-content { align-items: flex-start; }
Alice


(2021) 8 weeks

This project served as my Bachelor graduation thesis, developed during a time when much of the world was confined to their homes due to quarantine. The theme of “evasion” became particularly relevant, and my concept sought to evoke a sense of escape through an oneiric, dreamlike experience embedded within a furniture collection. I approached evasion not as an immediate action, but as a gradual process—a sensation or emotion triggered by a change in perception, which reaches a culmination at a specific point.

The core of my project centers on oneirism, the artistic representation of dreamlike imagery. I aimed to encapsulate this within a series of furniture pieces that evoke an ethereal, otherworldly atmosphere upon entering the space they inhabit. Through extensive research, the story of Alice in Wonderland emerged as a recurring influence, particularly for its surreal and whimsical dreamscapes. 


Made with Rhino3D & Keyshot.

A key inspiration was the scene in which Alice finds herself in a flower field, where each plant is not merely a part of the scenery but a character or object in disguise. Alice interacts with what appears to be an ordinary flower, but upon closer inspection, it reveals itself to be a cinema chair camouflaged in its environment.

Drawing from this scene, I designed a collection of furniture that mimics the form of plants, blending seamlessly with natural foliage. These pieces are intentionally concealed, creating a harmonious interaction between the artificial and the organic, allowing users to discover the furniture in a manner reminiscent of a dream. This subtle interplay of illusion and reality led me to name the project “Alice,” a tribute to the fantastical world that inspired its creation.